Satisfy the lake’s hunger to survive the night
GONE Fishing is an adventure game that plunges you into a chilling cooperative survival horror where fishing is your lifeline. You and your friends are awakened by an ancient lake whose insatiable hunger must be fed each day to keep a monstrous creature at bay. Daylight hours are spent casting lines into murky waters, stalking live bait among reeds, and mastering each fish’s unique fight patterns.
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In GONE Fishing, you gather frogs, worms, spiders, and even bats for dynamic bait options, each influencing which fish you catch. Lines snap when tension is misjudged, and fish escape if you reel too slowly.
Gather live bait in a haunted wilderness
In GONE Fishing, as dusk approaches, you deliver your catch to a stone altar, hoping the offering suffices to delay nightfall. Fail to satisfy the lake’s ravenous appetite, and when darkness falls, the creature emerges. Its heavy footsteps pound the shoreline as you and your teammates scramble for safety. The cabin offers little refuge; doors creak and windows shatter under its weight, and fleeing only prolongs the inevitable.
In the entirety of the game, atmospheric audio shifts from tranquil water lapping to tense, distant growls, keeping you on edge. A mysterious balloon merchant drifts in each midday, trading totems and upgrades that grant temporary protections or reveal rich fishing spots. Secrets lie hidden in the surrounding forest—abandoned shacks hold valuable gear, and cryptic journal entries hint at the lake’s ancient curse.
Global leaderboards record every fish you land, inspiring friendly competition to reel in the biggest catch. Each full moon intensifies the monster’s rage, forcing you to coordinate bait types and fishing spots with proximity chat. It balances serene angling mechanics with creeping dread, transforming a peaceful pastime into a desperate struggle for survival. However, there is steep learning curve for bait-fish matching.
Balance calm angling with desperate survival
Gone Fishing fuses serene cooperative angling with escalating horror as you and up to three friends cast lines, gather live bait, and reel in varied fish species. By day, you coordinate offerings at a lakeside altar, balancing bait types and fish behaviors. As night approaches, tension peaks when the lake monster emerges if fed insufficiently. The cycle of peaceful fishing turning into frantic survival creates a unique rhythm of dread.










